#pragma once #include "imgui/imgui.h" #include "imgui/imgui_impl_win32.h" #include "imgui/imgui_impl_dx11.h" #include struct ResourceView { ID3D11ShaderResourceView* view; float width; float height; }; void ImDrawLine(float x1, float y1, float x2, float y2, ImU32 clr, float thickness = 1.0f); void ImDrawCircle(float x, float y, float rad, ImU32 clr, float thickness); void ImDrawRect(float x, float y, float width, float height, ImU32 clr, float thickness); void ImFillRect(float x, float y, float width, float height, ImU32 clr); void ImDrawString(ImFont* font, float sizez, float x, float y, ImU32 color, const char* message, ...); void ImDrawStringCenter(ImFont* font, float sizez, float x, float y, ImU32 color, const char* message, ...); void ImDrawStringU8(ImFont* font, float sizez, float x, float y, ImU32 color, const char* message, ...); void ImDrawStringCenterU8(ImFont* font, float sizez, float x, float y, ImU32 color, const char* message, ...); ID3D11ShaderResourceView* LoadImageFromMem(const unsigned char* mem, int size); ID3D11ShaderResourceView* LoadImageFromTexture(ID3D11Texture2D* pTexture2D); void ImImage(ID3D11ShaderResourceView* img, ImVec2 location, ImVec2 size);